# Centaurus theme

fun imgscale( image, scale )
{
   image.Scale( image.GetWidth() * scale, image.GetHeight() * scale );
}

fun imgscale2( image, scaleX, scaleY )
{
   image.Scale( image.GetWidth() * scaleX, image.GetHeight() * scaleY );
}

# background
if( Window.GetWidth()/Window.GetHeight() > 1.5 )
{
   logo.raw = Image("background16x9.png");
}
else
{
   logo.raw = Image("background4x3.png");
}

logo.image = imgscale2( logo.raw, 
                        Window.GetWidth()/logo.raw.GetWidth(),
			Window.GetHeight()/logo.raw.GetHeight());
logo.sprite = Sprite(logo.image);
logo.sprite.SetPosition(0, 0, 0);

#----------------------------------------- Dialogue --------------------------------

status = "normal";

fun dialog_setup()
  {
    local.box;
    local.lock;
    local.entry;
    
    box.image = Image("box.png");
    lock.image = Image("lock.png");
    entry.image = Image("entry.png");
    
    box.sprite = Sprite(box.image);
    box.x = Window.GetX() + Window.GetWidth()  / 2 - box.image.GetWidth ()/2;
    box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
    box.z = 10000;
    box.sprite.SetPosition(box.x, box.y, box.z);
    
    lock.sprite = Sprite(lock.image);
    lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
    lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
    lock.z = box.z + 1;
    lock.sprite.SetPosition(lock.x, lock.y, lock.z);
    
    entry.sprite = Sprite(entry.image);
    entry.x = lock.x + lock.image.GetWidth();
    entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
    entry.z = box.z + 1;
    entry.sprite.SetPosition(entry.x, entry.y, entry.z);
    
    global.dialog.box = box;
    global.dialog.lock = lock;
    global.dialog.entry = entry;
    global.dialog.bullet_image = Image("bullet.png");
    dialog_opacity (1);
  }
    
fun dialog_opacity(opacity)
  {
    dialog.box.sprite.SetOpacity (opacity);
    dialog.lock.sprite.SetOpacity (opacity);
    dialog.entry.sprite.SetOpacity (opacity);
    for (index = 0; dialog.bullet[index]; index++)
      {
        dialog.bullet[index].sprite.SetOpacity(opacity);
      }
  }

fun display_normal_callback ()
  {
    global.status = "normal";
    if (global.dialog)
      dialog_opacity (0);
  }

fun display_password_callback (prompt, bullets)
  {
    global.status = "password";
    if (!global.dialog)
	dialog_setup();
    else
	dialog_opacity(1);
    for (index = 0; dialog.bullet[index] || index < bullets; index++)
      {
        if (!dialog.bullet[index])
          {
            dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
            dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
            dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
            dialog.bullet[index].z = dialog.entry.z + 1;
            dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
          }
        if (index < bullets)
          dialog.bullet[index].sprite.SetOpacity(1);
        else
          dialog.bullet[index].sprite.SetOpacity(0);
      }
  }

Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);

#----------------------------------------- Progress Bar --------------------------------

progress_box.raw = Image("progress_box.png");
scale_factor = Window.GetWidth() / progress_box.raw.GetWidth() * 0.8; 

progress_box.image = imgscale( progress_box.raw, scale_factor );

progress_box.sprite = Sprite(progress_box.image);

progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);

progress_bar.status.raw = Image("segment_status.png");
progress_bar.runner = Sprite();
progress_bar.runner.SetImage ( imgscale(progress_bar.status.raw, scale_factor));


progress_bar.x = Window.GetX() + Window.GetWidth()  / 2 -  progress_box.image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 +
	(progress_box.image.GetHeight() - progress_box.image.GetHeight()) / 2;

#Total steps
steps=33;

#left corner
progress_bar.l = imgscale( Image("segment_cornerL.png") , scale_factor );
progress_bar.spriteL = Sprite();
progress_bar.spriteL.SetImage (progress_bar.l);
progress_bar.spriteL.SetPosition(progress_bar.x,progress_bar.y, 2) ;
progress_bar.x += progress_bar.l.GetWidth()-1;

#middle
progress_bar.image = imgscale(Image("segment_middle.png"), scale_factor);
step = progress_bar.image.GetWidth()-1;
for( i=0; i<steps; i++ ) 
{
	progress_bar.sprites[i] = Sprite();
        progress_bar.sprites[i].SetImage (progress_bar.image);
	progress_bar.sprites[i].SetPosition(progress_bar.x+i*step,progress_bar.y, -1000) ;
}
#right corner
progress_bar.r = imgscale( Image("segment_cornerR.png") , scale_factor );
progress_bar.sprites[steps+1] = Sprite();
progress_bar.sprites[steps+1].SetImage (progress_bar.r);
progress_bar.sprites[steps+1].SetPosition(progress_bar.x+step*steps,progress_bar.y, -1000) ;

fun progress_callback (duration, progress)
{
	for( i=0; i< progress*steps; i++ )
         	progress_bar.sprites[i].SetZ(2);
	if( progress > 0.99 ) 
         	progress_bar.sprites[i+1].SetZ(2);
	if( progress < 0.96 )
         	progress_bar.runner.SetPosition(progress_bar.x+progress*step*steps, progress_bar.y, 1);
}

Plymouth.SetBootProgressFunction(progress_callback);

#----------------------------------------- Quit --------------------------------

fun quit_callback ()
{
  logo.sprite.SetOpacity (1);
}

Plymouth.SetQuitFunction(quit_callback);

#----------------------------------------- Message --------------------------------

message_sprites = [];
message_sprite_count = 0;
message_sprite_y = 10;

fun display_message_callback (text)
{
  my_image = Image.Text(text, 1, 1, 1);
  message_sprites[message_sprite_count] = Sprite(my_image);
  message_sprites[message_sprite_count].SetPosition(10, message_sprite_y, 10000);
  message_sprites[message_sprite_count].text = text;
  message_sprite_count++;
  message_sprite_y += my_image.GetHeight();
}

fun hide_message_callback (text)
{
  for (i = 0; i < message_sprite_count; i++)
    {
      if (message_sprites[i].text == text)
        message_sprites[i] = NULL;
    }
}

Plymouth.SetDisplayMessageFunction (display_message_callback);
Plymouth.SetHideMessageFunction (hide_message_callback);
