#ifndef UBSELECTIONFRAME_H #define UBSELECTIONFRAME_H #include #include #include #include "domain/UBGraphicsScene.h" class DelegateButton; class UBGraphicsItemDelegate; class UBSelectionFrame : public QObject, public QGraphicsRectItem { Q_OBJECT public: enum {om_idle, om_moving, om_rotating} mOperationMode; enum { Type = UBGraphicsItemType::SelectionFrameType }; UBSelectionFrame(); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); QRectF boundingRect() const; QPainterPath shape() const; void setLocalBrush(const QBrush &pBrush) {mLocalBrush = pBrush;} QBrush localBrush() const {return mLocalBrush;} // void setEnclosedItems(const QList pEncItems) {mEnclosedtems = pEncItems; updateRect();} void setEnclosedItems(const QList pGraphicsItems); void updateRect(); void updateScale(); bool isEmpty() const {return this->rect().isEmpty();} virtual int type() const {return Type;} protected: void mousePressEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); private slots: void setAntiScaleRatio(qreal pAntiscaleRatio) {mAntiscaleRatio = pAntiscaleRatio;} void onZoomChanged(qreal pZoom); void remove(); void duplicate(); void increaseZlevelUp(); void increaseZlevelTop(); void increaseZlevelDown(); void increaseZlevelBottom(); private: void addSelectionUndo(QList items, UBZLayerController::moveDestination dest); void translateItem(QGraphicsItem *item, const QPointF &translatePoint); void placeButtons(); void placeExceptionButton(DelegateButton *pButton, QTransform pTransform); void clearButtons(); inline int adjThickness() const {return mThickness * mAntiscaleRatio;} inline UBGraphicsScene* ubscene(); void setCursorFromAngle(QString angle); QList sortedByZ(const QList &pItems); QList buttonsForFlags(UBGraphicsFlags fls); private: int mThickness; qreal mAntiscaleRatio; QList mEnclosedtems; QBrush mLocalBrush; QPointF mPressedPos; QPointF mLastMovedPos; QPointF mLastTranslateOffset; qreal mRotationAngle; QList mButtons; DelegateButton *mDeleteButton; DelegateButton *mDuplicateButton; DelegateButton *mZOrderUpButton; DelegateButton *mZOrderDownButton; DelegateButton *mRotateButton; }; #endif // UBSELECTIONFRAME_H