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71 lines
1.4 KiB
71 lines
1.4 KiB
13 years ago
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#include <QPainter>
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#include <QDebug>
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#include "UBActionableWidget.h"
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UBActionableWidget::UBActionableWidget(QWidget *parent, const char *name):QWidget(parent)
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, mShowActions(false)
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{
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setObjectName(name);
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mActions.clear();
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}
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UBActionableWidget::~UBActionableWidget()
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{
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}
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void UBActionableWidget::addAction(eAction act)
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{
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if(!mActions.contains(act)){
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mActions << act;
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}
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}
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void UBActionableWidget::removeAction(eAction act)
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{
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if(mActions.contains(act)){
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mActions.remove(mActions.indexOf(act));
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}
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}
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void UBActionableWidget::removeAllActions()
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{
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mActions.clear();
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}
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void UBActionableWidget::setActionsVisible(bool bVisible)
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{
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mShowActions = bVisible;
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}
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bool UBActionableWidget::shouldClose(QPoint p)
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{
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qDebug() << "Should close: " << p.x() << "," << p.y();
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bool close = false;
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if(mShowActions &&
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p.x() >= 0 &&
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p.x() <= ACTIONSIZE &&
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p.y() >= 0 &&
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p.y() <= ACTIONSIZE){
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close = true;
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}
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return close;
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}
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void UBActionableWidget::paintEvent(QPaintEvent* ev)
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{
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if(mShowActions){
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QPainter p(this);
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if(mActions.contains(eAction_Close)){
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p.drawPixmap(0, 0, 16, 16, QPixmap(":images/close.svg"));
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}else if(mActions.contains(eAction_MoveUp)){
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// Implement me later
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}else if(mActions.contains(eAction_MoveDown)){
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// Implement me later
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}
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}
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}
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