/*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# include "UBGraphicsItemUndoCommand.h"
# include <QtGui>
# include "UBGraphicsScene.h"
# include "core/UBApplication.h"
# include "board/UBBoardController.h"
# include "core/memcheck.h"
UBGraphicsItemUndoCommand : : UBGraphicsItemUndoCommand ( UBGraphicsScene * pScene , const QSet < QGraphicsItem * > & pRemovedItems ,
const QSet < QGraphicsItem * > & pAddedItems )
: mScene ( pScene )
, mRemovedItems ( pRemovedItems - pAddedItems )
, mAddedItems ( pAddedItems - pRemovedItems )
{
mFirstRedo = true ;
QSetIterator < QGraphicsItem * > itAdded ( mAddedItems ) ;
while ( itAdded . hasNext ( ) )
{
UBApplication : : boardController - > freezeW3CWidget ( itAdded . next ( ) , true ) ;
}
QSetIterator < QGraphicsItem * > itRemoved ( mRemovedItems ) ;
while ( itRemoved . hasNext ( ) )
{
UBApplication : : boardController - > freezeW3CWidget ( itRemoved . next ( ) , false ) ;
}
}
UBGraphicsItemUndoCommand : : UBGraphicsItemUndoCommand ( UBGraphicsScene * pScene , QGraphicsItem * pRemovedItem ,
QGraphicsItem * pAddedItem ) :
mScene ( pScene )
{
if ( pRemovedItem )
{
mRemovedItems . insert ( pRemovedItem ) ;
UBApplication : : boardController - > freezeW3CWidget ( pRemovedItem , true ) ;
}
if ( pAddedItem )
{
mAddedItems . insert ( pAddedItem ) ;
UBApplication : : boardController - > freezeW3CWidget ( pAddedItem , false ) ;
}
mFirstRedo = true ;
}
UBGraphicsItemUndoCommand : : ~ UBGraphicsItemUndoCommand ( )
{
//NOOP
}
void UBGraphicsItemUndoCommand : : undo ( )
{
if ( ! mScene ) {
return ;
}
QSetIterator < QGraphicsItem * > itAdded ( mAddedItems ) ;
while ( itAdded . hasNext ( ) )
{
QGraphicsItem * item = itAdded . next ( ) ;
item - > setSelected ( false ) ;
mScene - > removeItem ( item ) ;
UBApplication : : boardController - > freezeW3CWidget ( item , true ) ;
}
QSetIterator < QGraphicsItem * > itRemoved ( mRemovedItems ) ;
while ( itRemoved . hasNext ( ) )
{
QGraphicsItem * item = itRemoved . next ( ) ;
mScene - > addItem ( item ) ;
UBApplication : : boardController - > freezeW3CWidget ( item , false ) ;
}
// force refresh, QT is a bit lazy and take a lot of time (nb item ^2 ?) to trigger repaint
mScene - > update ( mScene - > sceneRect ( ) ) ;
}
void UBGraphicsItemUndoCommand : : redo ( )
{
// the Undo framework calls a redo while appending the undo command.
// as we have already plotted the elements, we do not want to do it twice
if ( ! mFirstRedo )
{
if ( ! mScene ) {
return ;
}
QSetIterator < QGraphicsItem * > itRemoved ( mRemovedItems ) ;
while ( itRemoved . hasNext ( ) )
{
QGraphicsItem * item = itRemoved . next ( ) ;
item - > setSelected ( false ) ;
mScene - > removeItem ( item ) ;
UBApplication : : boardController - > freezeW3CWidget ( item , true ) ;
}
QSetIterator < QGraphicsItem * > itAdded ( mAddedItems ) ;
while ( itAdded . hasNext ( ) )
{
QGraphicsItem * item = itAdded . next ( ) ;
mScene - > addItem ( item ) ;
UBApplication : : boardController - > freezeW3CWidget ( item , false ) ;
}
// force refresh, QT is a bit lazy and take a lot of time (nb item ^2) to trigger repaint
mScene - > update ( mScene - > sceneRect ( ) ) ;
}
else
{
mFirstRedo = false ;
}
}