/*
* Copyright ( C ) 2012 Webdoc SA
*
* This file is part of Open - Sankoré .
*
* Open - Sankoré is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation , version 2 ,
* with a specific linking exception for the OpenSSL project ' s
* " OpenSSL " library ( or with modified versions of it that use the
* same license as the " OpenSSL " library ) .
*
* Open - Sankoré is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Library General Public License for more details .
*
* You should have received a copy of the GNU Library General Public
* License along with Open - Sankoré ; if not , see
* < http : //www.gnu.org/licenses/>.
*/
# include "UBGraphicsItemUndoCommand.h"
# include <QtGui>
# include "UBGraphicsScene.h"
# include "core/UBApplication.h"
# include "board/UBBoardController.h"
# include "core/memcheck.h"
# include "domain/UBGraphicsGroupContainerItem.h"
# include "domain/UBGraphicsPolygonItem.h"
UBGraphicsItemUndoCommand : : UBGraphicsItemUndoCommand ( UBGraphicsScene * pScene , const QSet < QGraphicsItem * > & pRemovedItems ,
const QSet < QGraphicsItem * > & pAddedItems , const GroupDataTable & groupsMap )
: mScene ( pScene )
, mRemovedItems ( pRemovedItems - pAddedItems )
, mAddedItems ( pAddedItems - pRemovedItems )
, mExcludedFromGroup ( groupsMap )
{
mFirstRedo = true ;
QSetIterator < QGraphicsItem * > itAdded ( mAddedItems ) ;
while ( itAdded . hasNext ( ) )
{
UBApplication : : boardController - > freezeW3CWidget ( itAdded . next ( ) , true ) ;
}
QSetIterator < QGraphicsItem * > itRemoved ( mRemovedItems ) ;
while ( itRemoved . hasNext ( ) )
{
UBApplication : : boardController - > freezeW3CWidget ( itRemoved . next ( ) , false ) ;
}
}
UBGraphicsItemUndoCommand : : UBGraphicsItemUndoCommand ( UBGraphicsScene * pScene , QGraphicsItem * pRemovedItem ,
QGraphicsItem * pAddedItem ) :
mScene ( pScene )
{
if ( pRemovedItem )
{
mRemovedItems . insert ( pRemovedItem ) ;
}
if ( pAddedItem )
{
mAddedItems . insert ( pAddedItem ) ;
}
mFirstRedo = true ;
}
UBGraphicsItemUndoCommand : : ~ UBGraphicsItemUndoCommand ( )
{
//NOOP
}
void UBGraphicsItemUndoCommand : : undo ( )
{
if ( ! mScene ) {
return ;
}
QSetIterator < QGraphicsItem * > itAdded ( mAddedItems ) ;
while ( itAdded . hasNext ( ) )
{
QGraphicsItem * item = itAdded . next ( ) ;
//if removing group
if ( item - > type ( ) = = UBGraphicsGroupContainerItem : : Type ) {
UBGraphicsGroupContainerItem * curGroup = qgraphicsitem_cast < UBGraphicsGroupContainerItem * > ( item ) ;
if ( curGroup ) {
curGroup - > destroy ( ) ;
}
}
UBApplication : : boardController - > freezeW3CWidget ( item , true ) ;
item - > setSelected ( false ) ;
mScene - > removeItem ( item ) ;
}
QSetIterator < QGraphicsItem * > itRemoved ( mRemovedItems ) ;
while ( itRemoved . hasNext ( ) )
{
QGraphicsItem * item = itRemoved . next ( ) ;
if ( item )
{
if ( UBItemLayerType : : FixedBackground = = item - > data ( UBGraphicsItemData : : ItemLayerType ) )
mScene - > setAsBackgroundObject ( item ) ;
else
mScene - > addItem ( item ) ;
if ( UBGraphicsPolygonItem : : Type = = item - > type ( ) )
{
UBGraphicsPolygonItem * polygonItem = qgraphicsitem_cast < UBGraphicsPolygonItem * > ( item ) ;
if ( polygonItem )
polygonItem - > strokesGroup ( ) - > addToGroup ( polygonItem ) ;
}
UBApplication : : boardController - > freezeW3CWidget ( item , false ) ;
}
}
QMapIterator < UBGraphicsGroupContainerItem * , QUuid > curMapElement ( mExcludedFromGroup ) ;
UBGraphicsGroupContainerItem * nextGroup = NULL ;
UBGraphicsGroupContainerItem * previousGroupItem = NULL ;
bool groupChanged = false ;
while ( curMapElement . hasNext ( ) ) {
curMapElement . next ( ) ;
groupChanged = previousGroupItem ! = curMapElement . key ( ) ;
//trying to find the group on the scene;
if ( ! nextGroup | | groupChanged ) {
UBGraphicsGroupContainerItem * groupCandidate = curMapElement . key ( ) ;
if ( groupCandidate ) {
nextGroup = groupCandidate ;
if ( ! mScene - > items ( ) . contains ( nextGroup ) ) {
mScene - > addItem ( nextGroup ) ;
}
nextGroup - > setVisible ( true ) ;
}
}
QGraphicsItem * groupedItem = mScene - > itemForUuid ( curMapElement . value ( ) ) ;
if ( groupedItem ) {
nextGroup - > addToGroup ( groupedItem ) ;
}
previousGroupItem = curMapElement . key ( ) ;
UBGraphicsItem : : Delegate ( nextGroup ) - > update ( ) ;
}
// force refresh, QT is a bit lazy and take a lot of time (nb item ^2 ?) to trigger repaint
mScene - > update ( mScene - > sceneRect ( ) ) ;
}
void UBGraphicsItemUndoCommand : : redo ( )
{
// the Undo framework calls a redo while appending the undo command.
// as we have already plotted the elements, we do not want to do it twice
if ( ! mFirstRedo )
{
if ( ! mScene ) {
return ;
}
QMapIterator < UBGraphicsGroupContainerItem * , QUuid > curMapElement ( mExcludedFromGroup ) ;
UBGraphicsGroupContainerItem * nextGroup = NULL ;
UBGraphicsGroupContainerItem * previousGroupItem = NULL ;
bool groupChanged = false ;
while ( curMapElement . hasNext ( ) ) {
curMapElement . next ( ) ;
groupChanged = previousGroupItem ! = curMapElement . key ( ) ;
//trying to find the group on the scene;
if ( ! nextGroup | | groupChanged ) {
UBGraphicsGroupContainerItem * groupCandidate = curMapElement . key ( ) ;
if ( groupCandidate ) {
nextGroup = groupCandidate ;
}
}
QGraphicsItem * groupedItem = mScene - > itemForUuid ( curMapElement . value ( ) ) ;
if ( groupedItem ) {
if ( nextGroup - > childItems ( ) . count ( ) = = 1 ) {
nextGroup - > destroy ( false ) ;
break ;
}
nextGroup - > removeFromGroup ( groupedItem ) ;
}
previousGroupItem = curMapElement . key ( ) ;
UBGraphicsItem : : Delegate ( nextGroup ) - > update ( ) ;
}
QSetIterator < QGraphicsItem * > itRemoved ( mRemovedItems ) ;
while ( itRemoved . hasNext ( ) )
{
QGraphicsItem * item = itRemoved . next ( ) ;
item - > setSelected ( false ) ;
mScene - > removeItem ( item ) ;
UBApplication : : boardController - > freezeW3CWidget ( item , true ) ;
}
QSetIterator < QGraphicsItem * > itAdded ( mAddedItems ) ;
while ( itAdded . hasNext ( ) )
{
QGraphicsItem * item = itAdded . next ( ) ;
if ( item )
{
UBApplication : : boardController - > freezeW3CWidget ( item , false ) ;
if ( UBItemLayerType : : FixedBackground = = item - > data ( UBGraphicsItemData : : ItemLayerType ) )
mScene - > setAsBackgroundObject ( item ) ;
else
mScene - > addItem ( item ) ;
UBGraphicsPolygonItem * polygonItem = qgraphicsitem_cast < UBGraphicsPolygonItem * > ( item ) ;
if ( polygonItem )
polygonItem - > strokesGroup ( ) - > addToGroup ( polygonItem ) ;
}
}
// force refresh, QT is a bit lazy and take a lot of time (nb item ^2) to trigger repaint
mScene - > update ( mScene - > sceneRect ( ) ) ;
}
else
{
mFirstRedo = false ;
}
}